片野坂俊樹 / Toshiki Katanosaka
Ph.D. student at Course of Information Networking for Innovation and Design, Graduate School of Information Networking for Innovation and Design, Toyo University
I usually refer to myself more simply as "I am a PhD student at Toyo University."
JSPS Research Fellowship for Young Scientists (DC2)
IEEE Tokyo Section Young Professional (IEEE Tokyo YP) Secretary (from Jan. 2025)
Google Scholar: https://scholar.google.co.jp/citations?user=8V9Emk0AAAAJ
LinkedIn: https://www.linkedin.com/in/toshiki-katanosaka-81056718a/
Khan Lab in INIAD, Toyo University
My academic supervisor is Prof. M. Fahim Ferdous Khan. His profile is https://www.linkedin.com/in/drfahim/.
IIAI (from 2021)
IEEE (from 2024)
IEEE Computer Society (from 2025)
Mail Address
Mainly use: s4f102310014 [at] iniad.org
Related to IEEE activities: tkata [at] ieee.org
Oct. 2023 - present: Admission to Toyo University, Graduate School of Information Networking for Innovation And Design, Doctoral Course
Mar. 2023: Graduated from Toyo University, Graduate School of Information Networking for Innovation And Design, Master course
Apr. 2021: Admission to Toyo University, Graduate School of Information Networking for Innovation And Design, Master course
Mar. 2021: Graduated from Toyo University, Faculty of Information Networking for Innovation and Design
Apr. 2017: Admission to Toyo University, Faculty of Information Networking for Innovation and Design
Apr. 2023 - Mar. 2024: INIAD cHUB, Visiting researcher
Teaching Assistant (TA) at INIAD, Toyo University: Apr. 2025 - Aug. 2025
Teaching Assistant (TA) at INIAD, Toyo University: Sep. 2024 - Mar. 2025
Teaching Assistant (TA) at INIAD, Toyo University: Apr. 2023 - Aug. 2023
Computer science education
Pedagogy
Learning support system
Self-efficacy
SNS literacy
STEAM education
Gamification
Institute Research (Collaborative research theme)
English represents English paper, Japanese represents Japanese paper.
T. Katanosaka, M. F. F. Khan and K. Sakamura, "SNS Ninja: An AI-Powered Cooperative Game for Mastering Social Media Etiquette," 2025 18th International Congress on Advanced Applied Informatics (IIAI-AAI), Kitakyushu, Japan, pp. 1-6, 2025. (accepted).
T. Katanosaka, M. F. F. Khan and K. Sakamura, "Introduction to Programming with micro:bit by Solving Real-Life Problems: Evaluation of Learners' Self-Efficacy," 2025 1st International Conference on Consumer Technology (ICCT-Pacific), Matsue, Japan, pp. 1-4, 2025.
T. Katanosaka, M. F. F. Khan and K. Sakamura, "Experiential Learning of SNS Etiquette Through a Digital Cooperative Game," 2025 1st International Conference on Consumer Technology (ICCT-Pacific), Matsue, Japan, pp. 1-4, 2025.
M. F. F. Khan, T. Katanosaka and K. Sakamura, "Leveraging Gamification for Design and Implementation of an Online Learning Platform," International Journal of Learning Technologies and Learning Environments, vol. 8, no. 1, 2025.
https://www.iaiai.org/journals/index.php/IJLTLE/issue/view/89
T. Katanosaka, M. F. F. Khan and K. Sakamura, "A Cooperative Card Game for Learning Social Media Etiquette," 2024 16th International Congress on Advanced Applied Informatics (IIAI-AAI), Takamatsu, Japan, pp. 190-195, 2024.
🏆Best Paper Award
https://ieeexplore.ieee.org/document/10707988
T. Katanosaka, M. F. F. Khan and K. Sakamura, "PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education," International Journal of Advanced Computer Science and Applications (IJACSA), vol. 15, no. 6, pp. 84-94, 2024.
https://thesai.org/Publications/ViewPaper?Volume=15&Issue=6&Code=IJACSA&SerialNo=11
片野坂 俊樹, カン エム ファヒム フェルドウス and 坂村 健, "PhyGame: 高校生向けのゲーミフィケーションを活用したウェブベースの物理学の学習プラットフォーム," 教育とコンピュータ, vol. 10, no. 2, pp. 22-33, 2024.
S. Imai, Y. Asada, A. Ito, T. Katanosaka, A. Kishida, N. Shiratori, K. Takamatsu, S. Matsumoto, and M. Mori, "Launch Out on a Practical Platform for Institutional Research Toward Sharing of Its Technology and Knowledge," IIAI Letters on Institutional Research, vol. 4, pp. 1-12, 2024.
🏆Outstanding Paper Award
https://iaiai.org/letters/index.php/lir/article/view/216
T. Katanosaka, M. F. F. Khan and K. Sakamura, "Design and Implementation of a Gamified Online Education Platform for Teaching and Learning Secondary-School Physics," Information Engineering Express (IEE), vol. 9, no. 2, pp. 1-12, doi: 10.52731/iee.v9.i2.781.
https://www.iaiai.org/journals/index.php/IEE/article/view/781
T. Katanosaka, M. F. F. Khan and K. Sakamura, "Design and Implementation of a Gamification-Based Web Application for Learning High-School Physics," 2023 14th International Congress on Advanced Applied Informatics (IIAI-AAI), Koriyama, Japan, 2023, pp. 200-205, doi: 10.1109/IIAI-AAI59060.2023.00049.
https://ieeexplore.ieee.org/document/10371685
T. Katanosaka, M. F. F. Khan and K. Sakamura, "A Physics Learning System Using Gamification for High-School Students," 2023 11th International Conference on Information and Education Technology (ICIET), Fujisawa, Japan, 2023, pp. 167-171, doi: 10.1109/ICIET56899.2023.10111133.
https://ieeexplore.ieee.org/document/10111133
T. Katanosaka, M. F. F. Khan and K. Sakamura, "FunPhysics: A Gamification-Based Web Platform for Interactive Teaching and Learning," 2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI), Kanazawa, Japan, 2022, pp. 195-199, doi: 10.1109/IIAIAAI55812.2022.00047.
https://ieeexplore.ieee.org/document/9894581
T. Katanosaka, M. F. F. Khan and K. Sakamura, "Quiz and Treasures: Development of a Web-based Learning Platform using Gamification," 2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI), Niigata, Japan, 2021, pp. 166-171, doi: 10.1109/IIAI-AAI53430.2021.00029.
🏆Honorable Mention Award
https://ieeexplore.ieee.org/document/9790982
今井 匠太朗, 淺田 義和, 伊藤 彰, 片野坂 俊樹, 白鳥 成彦, 高松 邦彦, 松本 清, 森 雅生, "実践的な技術修得を目指すIRプラットフォームの提案," 大学情報・機関調査研究会 論文集, vol. 12, pp. 66-71, 2023. doi: 10.50956/mjir.12.0_66_1.
https://www.jstage.jst.go.jp/article/mjir/12/0/12_66_1/_article/-char/ja/
April 1, 2025: JSPS Research Fellowship for Young Scientists (DC2)
July 9, 2024: Best Paper Award for paper at IIAI-AAI 2024
March 14, 2024: Toyo University Alumni Association Student Research Encouragement Fund, Alumni Association scholarship
Dec 12, 2023: Outstanding Paper Award for paper at IIAI-AAI (DSIR, collaborative research related to IR)
March 23, 2023: INIAD Gold Master's Research Award
March 16, 2023: En: Toyo University Alumni Association Student Research Encouragement Fund, Student Research Encouragement Fund Award
July 11, 2021: Honorable Mention Award for paper at IIAI-AAI 2021
From Apr. 1, 2025 to Mar. 31, 2027
JSPS Research Fellowship for Young Scientists (DC2)
¥200,000(JPY/Month) = ¥2,400,000(JPY/Year)
when ¥150=$1; nearly $16,000/Year
From Apr. 22, 2025 to Mar. 31, 2026
Grant-in-Aid for JSPS Fellows
¥700,000(JPY)
when ¥150=$1; nearly $4,500
From Apr. 2024 to Feb. 2025
"適切な教授法とゲーミフィケーションを組み込んだ情報学の学習支援システム" by 井上円了記念学術振興基金
"Learning support system for informatics using suitable teaching methods and gamification" by The Inoue Enryo Memorial Grant, TOYO University
¥560,000(JPY)
when ¥150=$1; nearly $3,700
From Apr. 2023 to Feb. 2024
"ゲーミフィケーションを組み込んだSTEAM分野のオンライン学習プラットフォームの開発" by 井上円了記念学術振興基金
"Development of an Online Learning Platform in STEAM field using Gamification" by The Inoue Enryo Memorial Grant, TOYO University
¥560,000(JPY)
when ¥150=$1; nearly $3,700
Proficient level (Experience with actual product creation)
Python, Django, Django rest framework, TypeScript, React, Bootstrap, Vercel, Render, GitHub, Git, boardgame.io, matter.js
micro:bit
Hobby level
JavaScript, enchant.js, App Inventor
Not familiar level (but I've only tried it once.)
OCaml, C, Java, μT-Kernel
Introduction to Programming with micro:bit tool
SNS Ninja (digital version)
SNS Master / SNS Master 2 (analog version)
PhyGame
Quiz and Treasures
SNS Master (Public)
(Unplugged Card Game for learning SNS friendly used)
Project Link: https://sites.google.com/view/sns-master/en
Just developing now!
Project Link: https://www.phygame.org/
Explanatory video (Japanese only)
https://www.youtube.com/watch?v=8_dGecKmZeE
Using technology is
React, TypeScript, Next.js, MUI, other OSS related to UI in frontend
Django, Django REST framework in backend API
Deployed by Render and Vercel
(English) https://vimeo.com/821736672
(Japanese) https://vimeo.com/846285930
Project Link: https://qtre.herokuapp.com/
Using technology is Django, Django REST framework, Bootstrap, CSS, SVG
ZenDuck is an online service that encourages engineers to verbalise problems and self-help when stuck. Combining rubber duck debugging and Japanese Zen philosophy, ZenDuck helps to organize the mind and improve concentration.
Usage scenarios include solving personal problems, improving mental clarity and focus, and supporting teams.
It can be used by engineers trying to solve problems independently at home or in a remote working environment.
It also can be used not only for problem solving, but also for calming the mind and improving focus in daily life and work.
Furthermore, team members can consult ZenDuck for their own problems and provide feedback to the team after self-resolution, enabling efficient problem solving.
Link: http://gravity-breakout.herokuapp.com/
"gravity breakout" is a block breakout that detects the tilt of the acceleration sensor in smartphone and moves the paddle from side to side.
Source (Public): https://github.com/tosshi-dev/breakout
I developed this game in cooperation with my friends and it also almost entirely on my own, but my friends helped me during the implementation phase.
Using technology is JavaScript, Enchant.js, HTML, CSS, Heroku
Link: http://lipro.herokuapp.com/
Buying and Selling Digital contents System with license.
I developed this service with friends. I handled in all design includes UI design, logo creation etc., system design such as design function.
Using technology is JavaScript, Python, Django, HTML, CSS, Heroku
Link: https://kanto.dev
KTP stands for "Kanto Totteoki Project" and was developed to provide information to tourists visiting Japan by compiling information on the best places to visit in certain areas of Japan.
This is one of the university classes called cross-team practice, in which students majoring in different fields (engineering, design, business, and civil systems) come together in one team to work together to achieve a goal.
The theme of the project is the goal of solving a problem for the Tokyo Olympics. Our team created a website that can be understood by those who do not understand Japanese by using pictograms and visual time schedules.
I actively worked on a wide range of tasks, from implementation of the project's main functions to progress management.
Using technology is Django, Python, JavaScript, CSS, Bootstrap4, Google Cloud Platform.
Messages from seniors 2024
https://www.toyo.ac.jp/interview/02345.html
PhD Candidate Toshiki Katanosaka (Khan Laboratory) Wins Best Paper Award at IIAI-AAI 2024 International Congress
Best / Outstanding Koriyama's Cultural Photography Award at IIAI-AAI 2023
https://iaiai.org/conference/aai2023-contest/#award:~:text=Best%20/%20Outstanding%20Koriyama%27s%20Cultural%20Photography%20Award
Awarded in the Idea Category at IDEACTIVE JAPAN PROJECT
https://twitter.com/ideactive_jp/status/165589043686581452
【Idea Title】
Development of an anime and manga creator support AI that automatically generates animations uniquely Japan
【Contents】
1. Define characters and storyline in consultation with ChatGPT;
2. Generate images of characteristic scenes using niji・journey and other image generation AIs;
3. Generate images between scenes generated in 2.
4. Create scripts and add background music while connecting 3.
5. Publish the completed video as an animation.
【Comments from the contestants】
I think this is a dreamy idea, combining animation and AI, which is one of Japan's strengths. I think it would be great if AI could play the role of an assistant rather than being fully automatic, and if it could only increase the speed of creation of animation artists who are full of ideas by many times, more people in the world would be happy with animation and manga.
Received the academic award in IIAI-AAI 2021, international conference, Master's course Toshiki Katanosaka (Khan Lab)
https://www.toyo.ac.jp/news/academics_gs_giniad_20210728.html
There is a detailed explanation about the article above link.
Osaka Prefecture (Osaka City) in 2025
Fukuoka Prefecture (Fukuoka City) in 2025
Hokkaidou Prefecture (Muroran City) in 2025
Shimane Prefecture (Matsue City) in 2025
Osaka Prefecture (Osaka City) in 2024
Kagawa Prefecture (Takamatsu City) in 2024
Miyagi Prefecture (Sendai City) in 2024
Fukushima Prefecture (Koriyama City) in 2023
Kanagawa Prefecture (Fujisawa City) in 2023
Ishikawa Prefecture (Kanazawa City) in 2022
Kanagawa Prefecture (Odawara City) in 2022
Miyagi Prefecture (Sendai City) in 2022
Hokkaidou (Sapporo City) in 2018